![]() ![]() This has highlighted the synergy between different disciplines, such as education, training, and entertainment, the so-called “edutainment”, leading to the creation of attention-grabbing applications. ![]() In fact, especially in the current scenario, regarding the recent medical emergency linked to the spread of COVID-19, significant changes in the practical side of our lives have undoubtedly influenced the use of heritage spaces, causing a loss of cultural experiences. On the one hand, the specialised community needs the generation of an integrated heterogeneous database, widely accessible, shareable, and implementable over time, especially with respect to natural disasters, destruction by war, neglect, and inappropriate storage on the other hand, the wider public requires a dynamic fruition of the CH, in which the visitor expects the visual and sensory transmission of scientific results, actively participating in the cultural offer and establishing a positive dialectical contact. This implies that, if the current trend is to combine the ethical responsibility towards posterity (knowledge and preservation) with the need to ensure a more democratic diffusion of assets (dissemination), it is today a hard challenge to find an approach that meets demand on a large scale. What emerges is a progressive transdisciplinary enhancement between academic and professional skills for the promotion and preservation of cultural heritage, with the development of new tools and the transformation of existing ones on the basis of a technological process that is in its full rise. After describing the technical approach enacted, the study of the virtual tour interface design and the basic functions adopted in this first phase are investigated, hinting at possible implementations. This procedure, born out of a health emergency but also an economic-social one, acts as a suitable and valid alternative to more time-consuming methodologies, imposing a reflection on the resources to be deployed in relation to the purposes of the cultural offer. Piano per la conoscenza, la tutela e la valorizzazione dell’antico centro irpino”, as well as a first expeditious approach for the digitisation of an area that is still difficult to access. The development of the tool aims at the promotion and dissemination of the research results obtained so far within the project “ Abellinum. The proposed work deals with the generative process of high-resolution 360° spherical photographs for the creation of an information container in the form of a virtual tour for the immersive fruition of the archaeological area of Abellinum. ![]()
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